Simplify the position down to its "purest" form (kind of like doing "fractions" in math). Keep It "Simple"/Simplify - Basically, if either side possesses more than a full piece (minor) advantage (and in some cases, a clear two pawn advantage is good enough) they should be looking for every opportunity to trade piece.Basically, the principles of winning won positions (and yes, that makes sense grammatically □) can be broken down into a system: It is more of a "state of mind" or general approach than it is a specific pattern. This rule is not just another way to remind you to checkmate when you are ahead large amounts of material. Rule #2 - Win, When, Winning - Master the Basics of Technique! So go learn these patterns and have fun along the way. Study Plan for Beginners | Practice these Checkmates vs the Computer And only once you've reached a higher level (I would say 1800 Rated) -> King and Knight & Bishop vs King.King and Two Bishops vs King -> Because two Bishops are better than one!.If you can't do this mate, then you can't win Rook and Pawn endings. King and Rook vs King -> Because many Rook and Pawn endings (arguably the most commonly reached practical ending) end with one side having to give up their Rook for a Pawn.
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